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Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.
Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer
Producer Naoki Yoshida shares his vision for FINAL FANTASY XVI
Interview: Naoki Yoshida sheds new light on Final Fantasy XVI – PlayStation.Blog
Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console
We have a dream team on 16” - Final Fantasy XVI Developer Interview
Interview: Naoki Yoshida sheds new light on Final Fantasy XVI – PlayStation.Blog
Final Fantasy XVI' Is What Happens When Developers Grow Up
As Final Fantasy 16 boss Naoki Yoshida calls it “discriminatory”, is it time to drop the term 'JRPG'?
Final Fantasy 16 interview: Naoki Yoshida on new MMO chances, DLC and embracing the medieval - Mirror Online
Final Fantasy XVI' Producer Naoki Yoshida Rails Against the Use Of The Term 'JRPG': It Wasn't A Compliment To A Lot Of Developers In Japan - Bounding Into Comics
FINAL FANTASY XVI interview: Producer Naoki Yoshida : r/FinalFantasy
Final Fantasy 16 interview: Naoki Yoshida on combat, lessons learned, and what's next - Video Games on Sports Illustrated
Naoki Yoshida explains why there's less broad representation in Final Fantasy XVI: The story we are telling is fantasy, but it is also rooted in reality
Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer
Final Fantasy XVI turns the RPG series into a Hollywood spectacle