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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by Grem Strachan

Por un escritor de hombre misterioso

Final Fantasy VIII was my first video game. It wasn’t the first one I ever played — that honour lies with some old educational games my Primary 5 teacher used to let us enjoy on the school’s old…

Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

Venice Biennale 2013: Reports, reviews, images, interviews

Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by Grem Strachan

Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

PDF) [Conference Proceedings Chapter] Lanz, Francesca, and Elena Montanari. 2014. “Proactive Spaces.” In Engaging Spaces. Interpretation, Design and Digital Strategies, edited by Halina Gottlieb and Marcin Szeląg, 42-49. Nodem: Warsaw.

Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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Final Fantasy VIII: A Retrospective View of The Game's Visual Design, by  Grem Strachan

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